Skip to main content

Damage Types

Damage types used with the damage action in Skills.

Usage

Skills:
- damage{amount=10, type=fire} @PlayersInRadius{r=5} ~onDeath

Available Types

TypeDescriptionVisual Effect
genericNormal damageNone
fireFire damageFire particles, burning
explosionExplosion damageKnockback
magicMagic damagePurple particles
fallFall damageNone
drownDrowning damageBubble particles
freezeFreezing damageSnow particles
lightningLightning damageFlash effect

Examples

Fire Aura

- damage{amount=2, type=fire} @PlayersInRadius{r=3} ~health{below=50}

Death Explosion

- damage{amount=15, type=explosion} @PlayersInRadius{r=8} ~onDeath

Magic Counter-Attack

- damage{amount=5, type=magic} @Attacker ~onHurt

Frost Nova

- damage{amount=8, type=freeze} @PlayersInRadius{r=6} ~health{below=25, once=true}

Default Type

If no type is specified, generic is used:

# These are equivalent
- damage{amount=5} @Attacker ~onHurt
- damage{amount=5, type=generic} @Attacker ~onHurt