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@PlayersInRadius

Targets players (or other entities) within a radius around the entity.

Parameters​

ParameterTypeDefaultDescription
rnumber32.0Radius in blocks
filterstringplayersEntity filter

Filters​

FilterDescription
playersOnly players (default)
livingAll living entities (players, mobs, animals)
allAll entities including non-living

Examples​

Skills:
# Damage nearby players on death
- damage{amount=10, type=explosion} @PlayersInRadius{r=5} ~onDeath

# Large radius magic damage
- damage{amount=5, type=magic} @PlayersInRadius{r=16} ~health{below=25, once=true}

# Affect all living entities
- damage{amount=3, type=fire} @PlayersInRadius{r=8, filter=living} ~onDeath

Common Patterns​

Death Explosion​

Skills:
- damage{amount=15, type=explosion} @PlayersInRadius{r=8} ~onDeath
- animation{name=death_explosion} ~onDeath

Enrage AOE​

Skills:
# Burst damage when entering enrage
- damage{amount=10, type=magic} @PlayersInRadius{r=12} ~health{below=50, once=true}
- animation{name=enrage} ~health{below=50, once=true}

Constant Aura​

Skills:
# Fire aura while low health
- damage{amount=1, type=fire} @PlayersInRadius{r=4} ~health{below=25}

Multi-Range Attack​

Skills:
# Close range = high damage
- damage{amount=10, type=explosion} @PlayersInRadius{r=4} ~onDeath

# Far range = low damage
- damage{amount=3, type=magic} @PlayersInRadius{r=12} ~onDeath