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~onDeath

Fires once when the entity dies.

Parameters

None.

Examples

Skills:
- animation{name=death} ~onDeath
- damage{amount=10, type=explosion} @PlayersInRadius{r=5} ~onDeath

Common Patterns

Death Animation

Skills:
- animation{name=death} ~onDeath

Death Explosion

Skills:
- animation{name=death_explosion} ~onDeath
- damage{amount=15, type=explosion} @PlayersInRadius{r=8} ~onDeath

Drop Effects

Skills:
- hidebone{bone=helmet} ~onDeath
- hidebone{bone=weapon} ~onDeath
- showbone{bone=death_particles} ~onDeath

Boss Death Sequence

Skills:
- animation{name=death_dramatic} ~onDeath
- hidebone{bone=enraged_aura} ~onDeath
- hidebone{bone=phase2_wings} ~onDeath
- damage{amount=20, type=explosion} @PlayersInRadius{r=12} ~onDeath