~onKill
Fires when the entity kills another entity.
Parameters
| Parameter | Default | Description |
|---|---|---|
once | false | Only trigger once per entity lifetime |
playeronly | false | Only trigger when killing players |
Context Variables
@Target- The entity that was killed
Examples
Skills:
- animation{name=victory} ~onKill
- animation{name=consume} ~onKill{playeronly=true}
Common Patterns
Victory Animation
Skills:
- animation{name=roar} ~onKill
Player Kill Celebration
Skills:
- animation{name=taunt} ~onKill{playeronly=true}
- showbone{bone=trophy} ~onKill{playeronly=true}
Consume Effect
Skills:
- animation{name=eat} ~onKill
- hidebone{bone=hungry_indicator} ~onKill
Berserker Power-Up
Skills:
- animation{name=power_up} ~onKill
- showbone{bone=blood_aura} ~onKill
Notes
- This triggers after the killing blow is dealt
- Works with both melee attacks (doHurtTarget) and ranged attacks if they cause death